We’re happy to welcome over twenty speakers to present on the
industry’s latest technologies.
Prepare for an inspiration extravaganza.
Workplace culture doesn’t start with beanbags, foosball tables,
or a beer fridge,
and it doesn’t end with neckties, PCs, or
big corporations. It’s the unwritten rules,
behavior, beliefs,
and the motivations that enable good work to get done, or it’s
what stifles a workforce. For design to be most effective and
for designers to feel
valued, we need to work in a culture
that embraces design and allows it to
succeed.
In Aaron’s session he will explore how to recognize the traits
of organizations that *get*
design, both large and small. He
will share what those teams, departments,
and companies have
that others don’t, and more importantly, how to begin to
change
your own workplace’s culture. Once you’ve worked within a
culture of
design it’s almost impossible to imagine yourself
anywhere else.
Aaron Irizarry is a Senior Product Designer for Nasdaq OMX,
a lover of heavy
metal, a foodie, and a master of BBQ arts.
You can find some of his thoughts and
presentations on the
conversation surrounding design over at
discussingdesign.com.
Films succeed in evoking responses and engaging audiences only
with a
combination of well-written narrative and effective
storytelling technique. It’s the
filmmaker’s job to put this
together. To do so they’ve developed processes, tools
and
techniques that allow them to focus attention, emphasize information,
foreshadow and produce the many elements that together comprise
a well-told
story.
With this workshop, we’ll revisit the topic of using stories in
design and expand on
the technical aspects used in film to
communicate. We’ll look at some tools used in
film, such as
cinematic patterns, beat sheets, and storyboards. We’ll consider
why
they’re used and how we might look to them for inspiration.
Adam Connor is a designer, illustrator and speaker passionate
about collaboration,
communication, creativity and storytelling.
As an Experience Design Director
with Mad*Pow, Adam combines 10+
years of experience in interaction and experience
design with a
background in computer science, film, and animation to create
effective and easy-to-use digital products and services. He
believes that no matter
how utilitarian a tool is, at the core of
its creation lies a story; uncovering that story
is key to its
success. Occasionally, he shares his perspectives on design at
adamconnor.com discussingdesign.com.
JavaScript applications frequently utilize battle-tested
libraries like jQuery,
AngularJS, Backbone.js and more, but
how can we be sure that our code is ready
for production?
This talk will share tips on how writing tests can be written
easily
and quickly and how to remove buggy code through testing.
AJ is a software engineer specializing in JavaScript working
at Belly in Chicago.
Lately he has been writing applications
with AngularJS and loving it. When not
coding he is out loving
the outdoors with his dog, Sunshine.
Perception influences decisions, especially when it comes to
selling products and
services. Learn why before you even start
sales conversations; good, thoughtful
design and presentation
will define you and your ability to close deals.
Arman is an entrepreneur who has his roots planted in building
aggressive sales
and revenue-generating teams. Having built out
national sales and operations
teams in the B2B and consumer
spaces, his focus has been driving aggressive
growth for
technology-based companies. He has an extensive operating
background
and has built a career disrupting sales processes and approaches with
companies doing the same in their respective technology spaces.
Static wireframes are a drag on the whole design process.
Prototyping makes
things a little better by allowing you to
stitch together static wireframes or mockups
while adding
basic interactions. Rapid prototyping with HTML, CSS, and
JavaScript
is even better and faster; it increases collaboration
and improves the iteration
process. Kill your wireframes. Long
live rapid prototyping.
Bermon is the organizer of various community groups for user
experience
designers and front-end developers, and the organizer
of Blend Conference, a
three-day, multi-track event for user
experience strategists, designers and
developers. He also leads
the user experience team for Cardinal Solutions’
Charlotte office,
where he consults with large enterprise clients on interesting
problems across user experience, design and front-end development.
By setting constraints, we force ourselves to be more productive.
They help
us make decisions, creating focus around the problem we
are trying to solve. They
improve our consistency, which provides
a better experience for our users. And
they help us grow, a
valuable asset in times of innovation.
As a designer and front-end developer, Shay Howe has a passion
for solving
problems while building creative and intuitive products.
Shay specializes in product
design and interface development,
specialties which he regularly writes and speaks
about.